A Look At Some Work In Progress
Here’s a quick glance at some of the nearly completed parts of the Level Up: Advanced 5th Edition core rulebook!
Spending Gold (At Higher Levels)
One of the challenges with designing an advanced 5th Edition (A5E) is filling in some of the areas of the original (O5E) game which have room for expansion.
Level Up’s Monsters: Ecology
In another post, I talked about the updates we’re making to monster stat blocks. Today, I want to talk about the changes we’re making to the rest of the monster entry.
Let’s Look At Exploration
One of our primary goals with Level Up is to expand and fully flesh out the game’s exploration pillar.
Level Up’s Monsters: The Stat Block
We’re publishing a heroic fantasy RPG, so we need monsters. A whole damn book of them.
Let’s Talk About Archetypes
We’ve shown you several draft Level Up classes (and we’re busy revising those based on the extensive survey feedback we received). What we haven’t mentioned yet, though, is archetypes.
A 'State of Level Up' Address!
It's been three months since we announced Level Up: Advanced 5th Edition, and as 2020 closes, we felt it was a great time to give a status update!
A Quick Look At Skills
One of the big survey results was related to more granularity with skills. With that in mind, we are currently developing the O5E (original 5E) skill system into something a little more detailed.
A Sneak Peek At Magic
In this article, we're going to take a look at some of the changes to spells and magic in Level Up.
Level Up: Origins List
As we near our final manuscript for the first three chapters of Level Up, here's a quick look at our near-final list of heritages, cultures, backgrounds, and destinies.