Let’s Talk About Archetypes
We’ve shown you several draft Level Up classes (and we’re busy revising those based on the extensive survey feedback we received). What we haven’t mentioned yet, though, is archetypes.
As you have seen, Level Up classes have feature slots where archetypes plug in just like Original 5E (O5E) does. Every O5E archetype, past, present, and future, can be used with Level Up, which gives Level Up an immense amount of support out of the gate, along with ongoing support from a range of companies. This has been one of our most important goals all along — while Level Up is a standalone game, you can use O5E classes, characters, monsters, spells, archetypes, adventures, and everything else with it.
However, we are also writing our own archetypes. Over the last few weeks we’ve been hammering out a list of 40 archetypes which will be included in the Level Up core rulebook.
Level Up archetypes work in a similar way to O5E archetypes, but may sometimes offer a bit more choice or depth.
While it’s important to reiterate that this list is not final, it’s fairly close to final. Additionally, some names (*) are currently placeholders. With that said, here’s the current list.
Adept
Warrior-monk
Brawler
Olympian*
Bard
Minstrel
Warchanter
Loremaster
Mountebank
Berserker
Primal*
Dreadnought
Tempest
Cleric
Healer
Warpriest
Oracle
Sun/Light*
Druid
Skinchanger
Treespeaker
Guardian
Fighter
Brute
Knight
Gladiator
Sharpshooter
Swashbuckler/Duelist
Herald
Holy Champion
Inquisitor
Ranger
Beastmaster
Warden
Wildborn*
Rogue
Assassin
Burglar
Trapsmith
Investigator
Sorcerer
Dragon
Wild
Planar
Warlock
Spellbound
Diabolist
Alienist
Wizard
Traditionalist*
Mage
Firemage