Are You Ready For ALPHA STAR Magazine?

The official magazine for voidrunners is coming this summer. You can sign up now on Backerkit to be notified when we launch!

Alpha Star is a quarterly (print and PDF) magazine with science fiction content for your D&D 5E and Level Up A5E games. It's compatible with the core D&D rules and with A5E rules.

Alpha Star magazine expands the sci-fi content from the Voidrunner’s Codex. The Voidrunner's Codex Sci-Fi Box Set contains rules for starships, space travel and exploration, starship combat, alien player options, psionic abilities and more!

In Issue 1

This crowdfunder is for Issue 1 of Alpha Star magazine. In Issue 1 you’ll find 7 new archetypes, a new alien heritage, 2 new cultures and 2 new destinies, and an array of street-level technology for less scrupulous voidrunners!

Makin' It In A Hostile Universe

“Imagine living off someone else’s trash - life where safety and stability are luxuries - the gutter rats of Allavin 6 live in such a reality. Their lives are ruled by whichever gang currently dominates the area. Yet, do they not have something we lack? An ability to truly choose who they are without any societal restraints or expectations? On the other hand, think of the possibilities that they do not have - not dying of sepsis for one.”

New cultures and destinies for those who live off the scraps of others. The Flotsam and Yahtzee cultures are accompanied by the Survival and Prosperity destinies.

By Nathalie Nováková

Tech Of Ill-Repute

From the back alleys of sprawling metropolises to illegal dens of revelry, some technology is made for the more unscrupulous citizens of the universe. However, a good voidrunner is a resourceful voidrunner, and one can find interesting uses out of some less than reputable inventions. From credit skimmers to voice modulators, this street gear will help your voidrunner get by!

By Θεόδωρος Κακαβάς

The Claws of Felatryx:The Felan Heritage

Felans, unimaginatively named by the first human explorers to encounter them, are a cat-like heritage. Like their four-legged namesake, Felans are often beautiful to the eye, and move with a graceful, acrobatic purpose. Easily able to jump and climb, Felans like to make use of their environment, and tend to sleep in precarious locations high above the ground. Felans have a deserved reputation for being easily distracted, and often flit from career to career, unable to settle.

By Russ Morrissey

Counterforces: Bioengineer, Peacekeeper,& Psyknave Archetypes

The Bioengineer holds a pinnacle of scientific progress, power over life itself. With designer seeds and biomass they can grow plant life like a sculptor shaping clay.  The Peacekeeper wields force they pray they never have to use. Instead they use the authority of law and the threat of force to keep safety and order. The Psyknave received no training, no discipline to curb their emotions and shield the world from their raw psionic wrath. Most psyknights, even untrained ones, learn to eventually control their power and curtail their outbursts. The Psyknave instead embraces them, their mind and body are one, both acting on impulse as a truly dangerous and unpredictable force of chaos.

by Andrew Engelbrite

Expanded Paths for the Psion

Discover new archetypes for the Psion! The Fulcrum telepathically connects their allies. The Mesmerist is able to alter the very way their targets perceive the world. The Timestealer masters temporal manipulation. And the Warder uses telekinesis to protect themselves and others.

By Andrés Olán-Vázquez

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