Monster Tools
As you may know by now, we’ve done a lot of work with monsters in Level Up: Advanced 5th Edition.
Level Up & Electronic Tools
With under 13 weeks to go before the big Kickstarter launches, we wanted to share some of the other work we’ve been doing. Alongside the actual hardcover books, we want to be sure there is robust electronic support for our game.
Magic Item Price List
Hey folks! We need your help! Our magic items chapter contains over 500 items, and each one of those items has a gold piece price.
Magical Items & Wondrous Artifacts
5th Edition has quite the array of magical items for adventurers to discover and use. And of course, Level Up: Advanced 5E has, too!
Tieflings & Aasimar: Meet The Planetouched!
Over on our Facebook group we took a poll to see which heritage you’d like us to preview. The planetouched won by miles, so here it is!
Licensing, Support, & Compatibility
This article is a little different to the previews we’ve been sharing over the past months. In this article, we’d like to talk about how we plan to support Level Up: Advanced 5th Edition.
Level Up: Art Previews #3
Work is continuing apace on the Level Up book, with the core rulebook 80% written now and in the editing stage. In the meantime, let’s take a look at some more of the art!
Level Up: Art Previews #2
This week we’re going to take a look at some more art from the Level Up books! Today we’ll focus on monsters.
Let’s Look At The Level Up Character Sheet
A character sheet is your portal into the game world. As a player, it’s your primary interface, and it’s important that a character sheet be clear and useful. Here’s a look at what Level Up: Advanced 5th Edition’s character sheet looks like.
Let’s Look At Combat Maneuvers
Our combat maneuvers are a buffet of over 150 bite-sized options, not unlike spells.
Monster Preview: Green Dragon
If you follow us on Twitter you may have seen the Bugbear preview we shared a few days ago. Below, there’s a bigger monster. A green dragon.
Let’s Take A Journey…
In previous articles, we’ve looked at things like exploration challenges, boons, and monster signs, and supplies and safe havens. But how does this all fit together?
Level Up: An Art Preview
Over on EN World you can see a preview of some of the diverse art you’ll find in the Level Up core rulebooks.
Exploration Challenges, Boons, & Monster Signs
This article talks about three of the tools that GMs have available to create a rich and vibrant environment.
A Look At Some Work In Progress
Here’s a quick glance at some of the nearly completed parts of the Level Up: Advanced 5th Edition core rulebook!
Spending Gold (At Higher Levels)
One of the challenges with designing an advanced 5th Edition (A5E) is filling in some of the areas of the original (O5E) game which have room for expansion.
Level Up’s Monsters: Ecology
In another post, I talked about the updates we’re making to monster stat blocks. Today, I want to talk about the changes we’re making to the rest of the monster entry.
Let’s Look At Exploration
One of our primary goals with Level Up is to expand and fully flesh out the game’s exploration pillar.
Level Up’s Monsters: The Stat Block
We’re publishing a heroic fantasy RPG, so we need monsters. A whole damn book of them.