What You’re Looking Forward To

We asked people to vote on what they were most looking forward to in Level Up: Advanced 5th Edition from a list of over 50 features. Here’s what they said!

10 Most Anticipated

1. Meaningful choices every time you level up

2. All classes can operate in all three pillars of the game

3. Full exploration pillar is a third of the game, integrated throughout

4. New spell-less ranger class with strong wilderness features

5. Immersive journey rules

6. A range of downtime activities

7. Revised monster and CR math

8. Rules for crafting mundane and magical items

9. Easy-to-use strongholds and followers

10. New marshal class providing support, tactics, and non-magical buffs

Looking at that list and breaking it up, folks are excited about the following broader topics:

  • The very top item was about depth and character customization and the way you get to make meaningful choices about your character every time you level up.

  • The exploration pillar, with 4 of the top 10 items being related to that.

  • New Classes (ranger and marshal) both appear in the top 10.

  • Non-adventuring stuff, including crafting and strongholds.

Don’t forget, the Kickstarter launches on October 5th, and you can click here to be notified when it launches!

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The Full List

Here’s the rest of the list. Of course, there were folks excited about everything on this list, and everything here is included in the game.

11. Monster design rules

12. ‘Race’ separated into heritage and culture

13. Over 35 new archetypes covering every class

14. Revised combat actions

15. Simple Supply system gives journeys risk, but not complexity

16. Prices and crafting components for every magic item

17. Monster tools, including signs, behavior, encounters, treasure, names, and more

18. More than 100 nonmagical combat maneuvers

19. Monster templates which can modify any creature

20. New bloodied, confused, doomed, rattled, and slowed conditions

21. Scores of exploration challenges with Challenge Ratings and experience rewards

22. Robust online tools

23. Fatigue and strife condition tracks to represent physical and spiritual stress

24. Robust encounter building rules which can combine monsters and exploration challenges

25. 20 weapon properties, plus new ammo properties

26. New weapon/armor customizations, plus shield customizations

27. New feats for multiclass characters

28. New rare versions of many spells

29. Boons, discoveries, scenery, and social encounters along the way

30. A Prestige Score which measures your character’s fame or infamy

31. Environmental world actions in combat

32. 10 destinies for character motivations and goals that embrace the inspiration mechanic

33. Diverse team, cultural consultants, and representative content

34. Improved class capstone features at 20th level

35. 8 heritages, 34 cultures, 21 backgrounds

36. More than 80 individual distinctive weapons

37. New weapon and armor materials

38. Treasure tables for each monster, and also for every Challenge Rating

39. Expanded lore for many monsters

40. Variable initiative rolls

41. Open Gaming License and free compatibility logo

42. Gamemastery advice, safety tools, and tools to design encounters and worlds

43. Heritage paragon traits at 10th level

44. Easy-to-use regions to populate worlds and journeys

45. New monster variants and NPCs

46. Adventuring gear aplenty with new mundane items and customizable vehicle rules

47. Ability check critical successes and failures

48. New shield and helm types

49. Optional equipment packages for each class at each tier of play

50. Over 500 magic items

51. Monster lore which respects cultural origins

52. A choice between two or more more heritage gifts for each heritage

53. New monsters including the god-killing khalkos, and expanded fey

54. Gem and spirit dragons, plus great wyrms

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Exploration Trailer

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Crossing the Titan’s Garden