What You’re Looking Forward To
We asked people to vote on what they were most looking forward to in Level Up: Advanced 5th Edition from a list of over 50 features. Here’s what they said!
10 Most Anticipated
1. Meaningful choices every time you level up
2. All classes can operate in all three pillars of the game
3. Full exploration pillar is a third of the game, integrated throughout
4. New spell-less ranger class with strong wilderness features
5. Immersive journey rules
6. A range of downtime activities
7. Revised monster and CR math
8. Rules for crafting mundane and magical items
9. Easy-to-use strongholds and followers
10. New marshal class providing support, tactics, and non-magical buffs
Looking at that list and breaking it up, folks are excited about the following broader topics:
The very top item was about depth and character customization and the way you get to make meaningful choices about your character every time you level up.
The exploration pillar, with 4 of the top 10 items being related to that.
New Classes (ranger and marshal) both appear in the top 10.
Non-adventuring stuff, including crafting and strongholds.
Don’t forget, the Kickstarter launches on October 5th, and you can click here to be notified when it launches!
The Full List
Here’s the rest of the list. Of course, there were folks excited about everything on this list, and everything here is included in the game.
11. Monster design rules
12. ‘Race’ separated into heritage and culture
13. Over 35 new archetypes covering every class
14. Revised combat actions
15. Simple Supply system gives journeys risk, but not complexity
16. Prices and crafting components for every magic item
17. Monster tools, including signs, behavior, encounters, treasure, names, and more
18. More than 100 nonmagical combat maneuvers
19. Monster templates which can modify any creature
20. New bloodied, confused, doomed, rattled, and slowed conditions
21. Scores of exploration challenges with Challenge Ratings and experience rewards
22. Robust online tools
23. Fatigue and strife condition tracks to represent physical and spiritual stress
24. Robust encounter building rules which can combine monsters and exploration challenges
25. 20 weapon properties, plus new ammo properties
26. New weapon/armor customizations, plus shield customizations
27. New feats for multiclass characters
28. New rare versions of many spells
29. Boons, discoveries, scenery, and social encounters along the way
30. A Prestige Score which measures your character’s fame or infamy
31. Environmental world actions in combat
32. 10 destinies for character motivations and goals that embrace the inspiration mechanic
33. Diverse team, cultural consultants, and representative content
34. Improved class capstone features at 20th level
35. 8 heritages, 34 cultures, 21 backgrounds
36. More than 80 individual distinctive weapons
37. New weapon and armor materials
38. Treasure tables for each monster, and also for every Challenge Rating
39. Expanded lore for many monsters
40. Variable initiative rolls
41. Open Gaming License and free compatibility logo
42. Gamemastery advice, safety tools, and tools to design encounters and worlds
43. Heritage paragon traits at 10th level
44. Easy-to-use regions to populate worlds and journeys
45. New monster variants and NPCs
46. Adventuring gear aplenty with new mundane items and customizable vehicle rules
47. Ability check critical successes and failures
48. New shield and helm types
49. Optional equipment packages for each class at each tier of play
50. Over 500 magic items
51. Monster lore which respects cultural origins
52. A choice between two or more more heritage gifts for each heritage
53. New monsters including the god-killing khalkos, and expanded fey
54. Gem and spirit dragons, plus great wyrms