New Combat Traditions for Voidrunners
The Level Up: Advanced 5E Adventurer’s Guide introduced a range of combat traditions and their associated combat maneuvers, and the Voidrunner’s Codex introduces three new combat traditions specially designed for futuristic, psionic, and starfighter combat! Here’s a quick peek!
Ace Starfighter Combat Maneuvers
Ace Maneuvering: Switch an enemy’s lock for one of your own.
A Game of Chicken: Force another ship to swerve or collide.
Barrel Roll: Cause attacker to suffer disadvantage.
Bombing Formation: Allied ships coordinate a salvo.
Dive Bomb: Make an attack with advantage but risk collision.
Escort Formation: Protect a single ship but make the escorts more vulnerable.
Hit The Brakes: Make an attack against an enemy who has locked on to you.
Interceptor Formation: Share your lock-on with your allies.
Lock On: Gain advantage to attack your target.
Lose Them: Cause all enemy ships to lose their locks on you.
Pull Up: Reroll a saving throw.
Scouting Formation: Gain expertise on Perception and initiative checks.
Shake Them Off: Cause an enemy to lose its lock on you.
Stealth Formation: You and your allies gain expertise on Stealth checks in your starfighter.
Targeted Fire: Target a capital ship’s weapon or deck.
Trench Run: Make a daring run against capital ship, sacrificing protection for attack potential.
Trust Your Instincts: Automatically hit your next target.
Quantum Slip: Cause successful attacks to miss for this round.
Blazing Starglaive Maneuvers
Blinding Light: Blind foes within 10 feet of you.
Deflect Missile: Reflect a ranged attack back at the attacker.
Earthstrike: Knock nearby creatures prone with a psychic shockwave.
Guided Throw: Attack a creature within 30 feet using your starglaive.
High Ground: Use a height advantage to interrupt your attacker with an attack of your own.
Imbued Strike: Deal extra psychic damage when you hit.
Pass-Through: Ignore target’s defenses by quickly deactivating then reactivating your starglaive.
Psychic Sunder: Break an object with your starglaive.
Reeling Strike: Pull a foe towards you and then strike them with your weapon.
Quickdraw: Use an action to draw and attack with a starglaive within 15 feet of you.
Reactive Re-arm: Summon your starglaive when disarmed.
Sever Limb: Bypass damage resistance and sever a limb.
Shielded Stance: Increase your AC against ranged weapons attacks.
Total Dismemberment: Bypass damage resistance and sever 1d4 limbs.
Trusting Stance: Turn attack rolls of 9 or less into rolls of 10.
Unstoppable Attack: Bypass damage immunity.
Mindful Body Maneuvers
Always Prepared: Take the ready action as a bonus action.
Anticipated Intercept: Move to intercept an enemy’s movement.
Assess Defenses: Gain advantage on an Attack action.
Blind Stance: Gain blindsight and immunity to the blinded condition.
Calculated Trajectory: Gain expertise and ignore cover on a ranged weapon attack.
Elusive Maneuvering: Use Dash or Disengage as a bonus action.
Gunner’s Focus: Gain advantage with a vehicle weapon attack.
Kinesthetic Geometry: Gain expertise and extra range on a thrown attack, which returns to your hand and allows you to make another immediate melee attack.
Martial Alacrity: Make two unarmed strikes after making a weapon attack.
Pilot’s Trance Stance: Gain a range of benefits while piloting a vehicle.
Psychosomatic Encouragement: Grant temporary hit points to an ally.
Starfield Vision: Gain advantage on a capital ship system action.
Sympathetic Heart Stop: Deal psychic damage with a touch and stun your target.
Tactical Retreat: Use your reaction to grant the Disengage action to you and your allies.
Thoughtful Assistance: Take the Help action as a bonus action.