Level Up: Feature List

Below is a list of just some of the many innovations and new features to be found in Level Up: Advanced 5th Edition. Don’t forget to sign up to be notified when the Kickstarter launches!

  • Fully compatible with original 5E materials

  • Stand-alone core rulebooks

  • Diverse team, cultural consultants, and representative content 

  • Open Gaming License and free compatibility logo

  • Robust online tools

  • Depth but not complication, with an emphasis on choice

  • ‘Race’ separated into heritage and culture

  • 8 heritages, 34 cultures, 21 backgrounds

  • 10 destinies for character motivations and goals that embrace the inspiration mechanic

  • Heritage paragon traits at 10th level 

  • A choice between two or more more heritage gifts for each heritage

  • New marshal class providing support, tactics, and non-magical buffs

  • New spell-less ranger class with strong wilderness features

  • Over 35 new archetypes covering every class

  • Improved class capstone features at 20th level

  • Meaningful choices every time you level up

  • All classes can operate in all three pillars of the game

  • More than 80 individual distinctive weapons

  • 20 weapon properties, plus new ammo properties

  • New shield and helm types

  • New weapon/armor customizations, plus shield customizations

  • New weapon and armor materials

  • Adventuring gear aplenty with new mundane items and customizable vehicle rules

  • Rules for crafting mundane and magical items

  • Optional equipment packages for each class at each tier of play

  • Easy-to-use strongholds and followers

  • New feats for multiclass characters

  • A Prestige Score which measures your character’s fame or infamy

  • A range of downtime activities 

  • Variable initiative rolls

  • Ability check critical successes and failures

  • Revised combat actions

  • Fatigue and strife condition tracks to represent physical and spiritual stress

  • New bloodied, confused, doomed, rattled, and slowed conditions

  • Environmental world actions in combat

  • Full exploration pillar is a third of the game, integrated throughout

  • Immersive journey rules

  • Scores of exploration challenges with Challenge Ratings and experience rewards

  • Easy-to-use regions to populate worlds and journeys

  • Boons, discoveries, scenery, and social encounters along the way

  • Simple Supply system gives journeys risk, but not complexity

  • More than 100 nonmagical combat maneuvers which offer martial adventurers choices in battle, making fighting both more engaging and tactical

  • Gamemastery advice, safety tools, and tools to design encounters and worlds

  • Over 500 magic items

  • Prices and crafting components for every magic item

  • Treasure tables for each monster, and also for every Challenge Rating

  • New rare versions of many spells

  • Revised monster and CR math

  • Robust encounter building rules which can combine monsters and exploration challenges

  • Monster design rules

  • Monster templates which can modify any creature

  • Gem and spirit dragons, plus great wyrms

  • New monsters including the god-killing khalkos, and expanded fey

  • Expanded lore for many monsters

  • Monster lore which respects cultural origins 

  • New monster variants and NPCs

  • Monster tools, including signs, behavior, encounters, treasure, names, and more

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