Actions in Combat
In Level Up: Advanced 5th Edition, we've tweaked combat to give it a little more variety. We have flexible types of initiative, world actions, fatigue, and a few new tactical positioning elements like back-to-back, or pulling from below.
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We've also modified combat actions slightly. Here's some of them.
Additionally, any character can use a Basic Maneuver. While these are effectively 0th-degree combat maneuvers, these do not cost exertion, and do not require you to have access to combat maneuvers.